UF CS + Economics student who speaks engineer, entrepreneur, and investor. I help build products that solve real problems and create lasting value.
Hi, I'm Charlie Stoner—a University of Florida CS + Economics student who loves turning complex ideas into intuitive products. I've implemented complex data structures from scratch, created GUI applications across multiple frameworks, and written clean, tested code in C++, Python, Java, and MATLAB. Beyond the code, I've worked on venture deals at Deep Work Capital and Warrington Ventures and helped grow several startups globally, so I speak engineer, entrepreneur, and investor. My mission: help build products that solve real problems and create lasting value.
A classic Minesweeper game built with C++ and SFML, featuring a welcome screen, timer, pause functionality, debug mode, and persistent leaderboard system. Includes customizable board configuration and complete asset management.
Interactive Sudoku game built with Python and Pygame featuring three difficulty levels, GUI interface with arrow key navigation, automatic win/loss detection, and a custom puzzle generation algorithm. Developed collaboratively for COP 3502.
Self-balancing AVL tree implementation in C++ with regex-based command processor. Features all tree rotations, O(log n) operations, comprehensive unit testing, and robust input validation for managing student records.
I'm always interested in hearing about new opportunities and interesting projects. Feel free to reach out!